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The bulk of the balance tree

The bulk of the balance tree, and the true power of the spec, really doesn’t begin to shine until the 30s. One of best ways to solo as balance is to open with your root spell, adhering the mob to the ground and keeping it off of you. Once you have your mob parked at a safe distance you can apply Moonfire and then begin casting Wrath to finish it off.


 


At around level 30 Insect Swarm is added to your arsenal if you chose to purchase it and is a second DoT you can add into your rotation. The bulk of the Balance Druid’s damage is reliant on critical strikes; many of the talents enhance your spell critical chances with various spells,


 


unfortunately the early level gear you will get from quests and soloing is laden with critical strike enhancement making balance a path that has a much steeper curve than feral.As with feral, levels 10-20 are fairly repetitive. Adding to the early level doldrums is the slower relative speed of leveling with this specialization. However, if you stick with balance long enough it really becomes a lot of fun to solo.


 


The addition of insect swarm really speeds up the rate you kill you enemies and can enhance the damage from other spells if you spend some talent points. I still recommend a feral build at this stage in the game but if your heart is set on balance it can definitely be done.


 


Restoration soloing is the least popular of the specializations as it mainly addresses the predominantly group oriented task of healing. The upside here is that much like a cockroach, you are damn near impossible to kill. As with any spec you are never locked into one role at all times;


 


ferals can stand and pew pew with wrath if they desire; balance druids can jump into bear form and deliver a mauling, you just won’t excel at it. Most players staying in the resto

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